|
Write Your Review | Submit Your Cheat |
View all |
Publisher: Acclaim
Developer: Z-Axis, Ltd.
Release Date: November 18, 2001
Genre: Sports
ESRB: (T) Teen
|
Game Main | Cheats/Hints | Your Reviews | Game Press |
Screens
|
# Press Release #
Acclaim Max Sports puts the "X"-Treme in "X"-Mas with 'Dave Mirra Freestyle BMX 2' for Nintendo GameCube
GLEN COVE, NY, November 15, 2001 - Bringing the extreme adrenaline rush of BMX home for the holidays, Acclaim Max Sports, a division of Acclaim Entertainment, Inc. (NASDAQ.SC: AKLM), today announced that its premier next-generation franchise, Dave Mirra Freestyle BMX 2, has shipped for the Nintendo GameCube. Earlier this year, the Company launched the title for the PlayStation®2 computer entertainment system, which was very well received among consumers and the media.
"Dave Mirra Freestyle BMX 2 has set the standard for next-generation BMX games and is one of the strongest performing brands in the extreme sports category today," said Steve Felsen, Senior Director of Brand Management. "With its unparalleled gameplay, dynamic graphics and two additional exclusive levels, Dave Mirra Freestyle BMX 2 is a 'must-have' game for all owners of the Nintendo GameCube." Developed by Z-Axis, Dave Mirra Freestyle BMX 2 is the only game that features 10-time world champion and 11-time X Games champion, Dave Mirra. Players complete a variety of challenges to earn the respect of fellow riders as they progress 10 massive levels, including two new Nintendo GameCube(TM) exclusive levels - Venice, Italy and Greenville, North Carolina, which feature the very best in vert, dirt, street and park riding. Dave Mirra Freestyle BMX 2 offers an innovative S.I.K. trick system, which allows players to pull more than 1,500 tricks, including the new grind, wall ride and lip trick modifiers. In addition, the game features 14 pro riders, including Ryan Nyquist, Mike Laird, and Colin Mackay; super-competitive multiplayer games; and a state-of-the-art BMX Park Editor that allows users to create their own BMX experience. Posted: November 15, 2001 |